![]() Ports are also available for SGI IRIX and FreeBSD on Intel architectures. Most ports include the same functionality except for the Mac OS X version which includes additional support of native Mac OS X features (as integration with iTunes, Spotlight and Growl support). In October 2006, after releasing the stable 1.65 version, Williams announced he would stop developing Oolite after implementing updated OpenGL shader functionality. On 27 February 2007, the project was relicensed under the GPL and after a lag, active development continues by the community. There have been a number of test releases, with most notably the addition of JavaScripting capabilities to write missions and shader support. Current test version is 1.75.3 which was released on July 11, 2011. Like Elite, Oolite is a first-person, open-ended, single-player space trading and combat simulator. The player is the pilot of a spacecraft, capable of interstellar travel to other nearby planetary systems using wormholes generated by the ship's engines. ![]() Each system contains only one inhabited planet, with an orbiting space station players choose the destination system by the name of its planet. The player must then pilot their ship from the entry point, through "normal" space, to the station.Īlthough players can create outgoing wormholes almost anywhere within a system, assuming their engines have sufficient fuel to do so, ships always enter a new system at a considerable distance from the target planet. During this stage of the journey the player can encounter other ships, and combat can occur. Oolite spaceships' principal armaments are lasers and missiles. Most combats are dogfights and the ships exhibit non- Newtonian flight characteristics, being immune from the effects of inertia and gravity.
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